Team Game Jam Project in Unity (48 Hours)
Based on the theme "Messy"
Won Best Music, Runner-up for Audience Choice Award and Best Art
Took on the role of Music Composer, along with some Programming
7 songs, including boss music, level theme, and menu theme
Custom dialogue display with the possibility for branching dialogue
Pieced together scenes for the final product
Solo Game Jam Project in Unity (48 Hours)
Based on the theme "Papa Bear"
Won Best Music and Best Level Design
Focused mainly on Audio and Programming
2 songs (Bouncing Bears and Slow And Steady)
Fully-fledged tutorial with text prompts
Varying mechanics for different bears
Modular programming using abstractions
All custom art
Team Game Jam Project in Unity (48 Hours)
Based on the theme "Dreams"
Won Audience Choice Award
Took on the role of Lead Programmer
Character movement
Infinite and random chunk generation
Designed a portion of the chunks
Ongoing work on a version 2
CAS 117 Project in Unity (roughly 2 weeks, based on a tutorial)
Focused mainly on Audio and Programming
2 songs (First Encounter and Last Stand)
Reworked present code for a new box object
UI item tracker that updates as keys are collected
3 tutorial levels, each introducing new mechanics
2 challenge levels that expand on previous mechanics